A lot has happened in the last month. Here's the latest gameplay video:
Here's a quick rundown of the changes:
- Particle effects for entities. You can see this in the blacksmith smoke and fire towards the end.
- Clothes/armour (though only clothes implemented for now, armour is the same: just a different sub-model). This is actually somewhat tricky, the way it works is, we have a 'base' mesh that contains a skeleton and the animations, then we have additional meshes for feet, hands, torso, legs and head that attach to that skeleton. So I can replace each of those components idependently of the others.
- The inventory system actually lets you swap items out and it updates the preview at the same time.
So that's it for now. This month I plan to work on dungeons and dungeon-generator.